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Gold Rush Playthrough Analysis

This chapter records a game-specific, clean-room reconstruction of a maximum- score winning playthrough for the local GR evidence set. It is intended to become a repeatable conformance scenario, not part of the portable AGI engine specification. The route was derived from the game’s logic, messages, vocabulary, objects, pictures, and views. No external walkthrough or AGI documentation was consulted.

The result is currently a static candidate route. Script control flow, parser vocabulary, inventory transformations, score mutations, route checkpoints, and ending messages support a complete 255-point route. Exact movement, timed departures, random hazards, and the final input stream still require replay under the original interpreter.

Evidence Method

The reusable playthrough index can be generated with:

AGI_GAME_DIR=games/GR \
  python3 -B tools/logic_playthrough_index.py \
  --output build/playthrough/gr/index.json

The full game uses interpreter 3.002.149 and the v3 combined directory and prefixed-volume container. The index contains 182 readable logic resources, 6,227 parser conditions, 431 room transitions, 150 immediate score mutations, and 131 inventory slots. No present logic failed to decode.

Logic 101 initially assigns 250 as the displayed maximum. Buying the Panama ticket in logic 3 assigns route value 2, awards nine points, and raises the maximum to 255. This is not the Cape Horn branch: route 2 requires mosquito netting, invokes the Panamanian-jungle controller, and is checked against a 100-point arrival total. Route 1 requires citrus fruit, follows Cape Horn, and has a 95-point arrival total. The overland route uses route value 3.

All 186 present picture resources decode in a qualitative brush-disabled sweep. That sheet predates the cross-interpreter brush audit, so it corroborates geography and interiors but is not pixel-conformance evidence. The later audit maps GR’s mask table at 0x1430, pointer table at 0x1450, radius-one center-row shape, and v3 horizontal clamp.

Story and Winning State

Jerrod Wilson lives in Brooklyn and works for a newspaper. A letter from his long-lost brother Jake contains a gold flake and a request to come to the area drained by the American River. In California, Jake is using the name James and has concealed a trail of family clues to keep his discovery secret.

Jerrod can travel by Cape Horn, Panama, or the overland trail. The highest declared terminal score requires Panama. After crossing the isthmus, he reaches Sacramento and Sutter’s Fort, recovers the trail to James, follows James’ mule to a cabin, and enters the mine beneath it. Logic 162 reunites the brothers. Logic 193 then reveals the exceptionally pure gold vein, awards the final six points for non-overland routes, displays the success messages, and reaches the terminal thank-you state at score 255.

Global Constraints

  1. Sell the Brooklyn house before the gold-rush state lowers its value. The early sale awards nine points; the late sale awards only six.
  2. Use the Panama ship ticket and buy mosquito netting. Citrus fruit belongs to Cape Horn, while the ferry and stage ticket out of New York belong to the overland route.
  3. Stay off the Brooklyn park grass. Repeated violations subtract up to three points and prevent the exact 60-point departure checkpoint.
  4. Cooperate when the armed Panamanian group demands valuables. Refusal is fatal. The robbery intentionally advances the route while preserving the family evidence needed later.
  5. Keep moving through the jungle, retain the mosquito net, use the vine when ants cover the trail, and avoid snakes, alligators, swamp, and disease delays.
  6. Keep the ancient gold disk. Spending it on a mule or shovel subtracts two points and removes a unique object. Ordinary California gold can fund the mule; the Brooklyn gold coin can buy the shovel.
  7. Brand Jerrod’s mule before stabling it. Select the same branded mule when retrieving it; choosing an unbranded or differently branded animal leads to rejection or execution for theft.
  8. Preserve the note, magnet, string, matches, lantern, steel key, and pick. They form the cabin and mine dependency chain.
  9. Gold accumulation is score-bearing. Logic 110 awards one point for each successful increase in the gold-amount state, up to 50 outside the deep mine and 70 in mine rooms 147–163. The maximum route must reach the shared 70-award cap without triggering the robbery penalty.
  10. The score is byte-sized. Avoid penalties and unintended extra/alternate branches so the final six-point award lands on 255 rather than wrapping.

Candidate Route

Brooklyn: 60 points

  1. At home, inspect the family album and take the family photograph. Retrieve the bank statement from the roll-top desk, read it, and retain the account number.
  2. Obtain Jake’s letter from the post office. Open and read it, inspect its postmark, then lift the stamp to expose the hidden gold flake.
  3. In the parks, take the gold coin and pick the flowers without walking on the grass. At the cemetery, read both Wilson family stones and place the flowers on the family graves.
  4. Read the travel sign. At the newspaper office, examine the California clipping and formally quit while speaking to the boss at close range.
  5. Sell the house while property values are still at their premium. This must precede the state change that reduces the award from nine to six.
  6. At the bank, use the statement’s account number and complete the withdrawal sequence. Do not lose the statement before reading it.
  7. At 12 Front Street, choose Panama and buy the ticket. Buy mosquito netting from the hardware store. Both the purchase path and the dock check share a one-time flag, so the four equipment points are awarded only once.
  8. Board the Sea Farer directly in Brooklyn. Do not take the ferry sequence, which belongs to the overland departure. The ship’s checkpoint must report 60 out of 60.

Panama crossing: 40 points

  1. Disembark near the Rio Chagres and proceed with the guide. Wear or retain the mosquito net whenever the route checks it.
  2. When armed people demand the party’s valuables, answer yes and cooperate. The completed negotiation awards four points. Refusal reaches the spear death.
  3. Continue from the river boat onto the old Spanish road. When jungle ants cover the path, escape by the hanging vine. Completing that event awards four points.
  4. Speak to the resting traveler under the tree and accept his Bible. The conversation and acquisition are alternate parser entries for the same seven-point award, not two awards.
  5. Take the higher-valued successful jungle traversal branch. Its five-point award replaces the three-then-two alternative state sequence.
  6. Search the densely overgrown old gold route, expose the ancient Spanish gold disk, and take it for ten points.
  7. Cross the later stream hazard successfully for ten points. Avoid the swamp and concealed alligator branches.
  8. Reach the California arrival sequence at exactly 100 points. The checkpoint explicitly excludes the optional Psalm 23 award. Once the Bible read is enabled, read Psalm 23 for the separate five points.

Sacramento, Sutter’s Fort, and the hotel

  1. Board the one available Sacramento stage to Sutter’s Fort before it leaves. The approach/boarding sequence contains two separate one-point awards.
  2. Read the relevant Sutter’s Fort gravestone for two points. Hold Jake’s open letter against the Wilson Marshall stone so its holes reveal ROOM 11; this clue sequence awards five.
  3. At the blacksmith, answer the family questions with Jerrod’s identity and Jake’s name. Receive the branding iron and learn that Jake is known locally as James. The completed recognition sequence awards two points.
  4. Obtain a gold pan, lantern, and shovel. Pay for the shovel with the Brooklyn gold coin for one point; never offer the ancient disk. Find enough ordinary California gold to buy the mule, then take the purchased mule for three.
  5. Heat and use the branding iron on the mule for three points. Stable it and later identify the same branded animal; the successful corral check awards seven.
  6. In the City Hotel, deliver the confidential message to the person emerging from room 11 before he walks away for three points.
  7. Recover the robbery trail in the hotel room. Rotate the decorative cannon wheel to raise the fireplace wall for five points. Recover the note from Jake, magnet, string, and gold coin for one point each. Complete the bird capsule exchange: obtain the aerogram for one point and place the family photograph in the capsule for three. The duplicate cannon score in the adjacent room is the same one-time event.
  8. Follow the clue state until James’ distinctive old mule appears. Begin following it in an eligible wilderness room for seven points and keep close through each direction change. Losing either mule can strand the route.

Cabin and mine

  1. Enter James’ cabin and take the matches from the table for one point. Move the central rug, expose the trap door, and descend through the outhouse/mine approach; the committed descent sequence awards three.
  2. At the locked mine door, tie the string to the magnet for two points. Put it through the hole, lower it, and pull it back up, receiving two points at each stage and retrieving the steel key. Unlock the double lock for one. The complete door chain is nine points.
  3. Keep a light available. The mine scripts distinguish lantern light, a briefly lit match, and darkness; darkness hides traversable geometry and introduces falls. Take the pick when it appears for one point.
  4. Traverse each distinct scored mine boundary. Rooms 151, 152, 154, 156, 157, 158, and 160 each contribute one first-crossing point; room 161 contributes two independent crossings; room 162 contributes three. Opposite-direction code paths set the same per-boundary state and are alternatives, not extra awards.
  5. Search, strike, and collect gold at valid sites throughout California and especially the deep mine. Each successful increase advances the displayed gold amount and awards one point until the shared counter reaches 70. Do not leave this grind until all 70 awards have been obtained.
  6. Continue to the end of James’ mine. Avoid the five-point failure branch in logic 162. Break through toward the sound of picking, reunite with James, and work the final wall until the pure-gold vein sequence begins. Logic 193 adds six points on the Panama route and ends the game at 255.

Score Ledger

The ledger groups sequential awards and collapses route alternatives and duplicate room copies.

ChainPoints
Brooklyn documents: postmark, stamp, statement read4
Early house sale9
Gold coin and flowers6
Family gravestones and flower placement5
Travel sign2
Post-office letter5
Family photograph, statement retrieval, and album8
Newspaper clipping and quitting5
Bank withdrawal3
Panama ticket9
Mosquito net4
Panama negotiation, ant/vine escape, and Bible15
Best jungle traversal, ancient disk, and stream crossing25
Psalm 235
Sacramento stage2
Blacksmith recognition and mule branding5
Mule purchase, shovel purchase, and corral identification11
Gravestone and perforated-letter clue7
Hotel message delivery and recovery/capsule puzzle16
Begin following James’ mule7
Cabin matches and committed descent4
Magnet/string/key door puzzle9
Mine pick and distinct boundary discoveries13
Gold-amount progression cap70
Final Panama-route ending award6
Total255

The raw score-site list is much larger because it combines three travel routes, opposite-direction copies, parser synonyms, alternate payment media, and penalty branches. In particular, the four ferry points belong to the overland departure, the Cape ship survival puzzles do not occur on Panama, and spending the ancient disk subtracts points.

Deaths, Losses, and Dead Ends

The resources expose at least these replay-relevant failure families:

  • missing timed departures in Brooklyn or Sacramento;
  • walking repeatedly on park grass or selling the house after its value falls;
  • boarding without the correct ticket or required route-specific supply;
  • refusing the Panamanian demand, losing time to jungle disease, falling to ants, snakes, alligators, swamp, or other route hazards;
  • spending the ancient disk, buying insufficient supplies, losing a mule, or selecting an incorrectly branded mule;
  • missing the room-11 recipient, losing the hotel/capsule clue chain, or abandoning the magnet, string, matches, lantern, key, or pick;
  • entering dark mine geometry, falling, taking the explicitly scored failure branch, or reaching the ending before exhausting the 70 gold awards;
  • continuing to add score after the intended byte total, which risks wrapping the displayed score rather than producing a higher terminal result.

Replay Requirements

A deterministic original-interpreter playthrough should record at least:

  1. the pre-rush nine-point house sale and the 60-point ship checkpoint;
  2. each Panama route hazard and the 100-point California checkpoint;
  3. the Psalm 23 award as a separate post-checkpoint event;
  4. robbery inventory before and after the hotel recovery sequence;
  5. mule purchase, branding, corral identity, and James-mule follow state;
  6. every magnet/key transition and first-time mine boundary award;
  7. gold amount, gold-award counter, and score at the outside-50 and mine-70 thresholds;
  8. reunion, final six-point mutation, displayed 255 maximum, and terminal thank-you state.

The replay should also deliberately exercise one missed departure, one jungle death, one ancient-disk payment, one wrong-mule selection, and one dark-mine fall. These are useful negative conformance scenarios, but are not steps in the winning route.